How To Make A D&D Character
Creating your character is where Dungeons & Dragons really starts to feel real. This is your chance to decide who you are in the story—your strengths, your personality, and the kind of adventures you want to have.
This page provides a high-level overview of the character creation process, focusing on the key ideas behind building a character. If you’re looking for the full step-by-step mechanics—like calculating ability scores, proficiencies, and other numbers—our In-Depth Guide walks through the process in detail.
Creating Your Character
Race
Dungeons & Dragons features a large number of playable races, in fact too many to cover here. However a few examples include:
Bonus: +2 Dexterity
Bonuses: +2 Charisma, +1 Intelligence
Bonus: +2 Constitution
Bonus: +1 to all ability scores
Class
Class defines your role and abilities. There are thirteen official classes in the fifth edition of Dungeons & Dragons, a few of them include:
For a full list of all races and classes you can refer to the Players Handbook.
Abilities
Every character has six core abilities that represent their natural strengths and weaknesses:
How effective you are regarding each ability is determined by your ability score.
Ability Score & Modifiers
While every part of character creation matters, ability scores have the biggest impact on gameplay. Each score has a corresponding modifier and represents a particular strength or weakness, influencing things like combat effectiveness, spellcasting, perception, and social interactions. The table below shows the typical range of ability scores and their associated modifiers.
To generate your six ability scores, roll four six-sided dice (4d6), add the highest three results, and ignore the lowest die. Repeat this process until you have six numbers to assign to your abilities. Some groups also choose to reroll very low results, though this depends on your Dungeon Master and the rules your group decides to use. For our purposes we only included the ability scores you’ll have as a new player as most bonuses only allow you to have below a twenty.
| Score | Modifier |
|---|---|
| 10-11 | +0 |
| 12-13 | +1 |
| 14-15 | +2 |
| 16-17 | +3 |
| 18-19 | +4 |
Background
In Dungeons & Dragons, a background represents your character’s life before they became an adventurer. It helps explain where they came from, what skills they developed, and what experiences shaped them. Backgrounds also provide small gameplay benefits like skill proficiencies, tools, languages, and roleplay hooks that help bring your character’s story to life.
Personality
In Dungeons & Dragons, personality is what makes your character feel like a real person rather than just a set of numbers on a sheet. It includes how your character thinks, behaves, reacts to challenges, and interacts with the rest of the party.
While race, class, and abilities define what your character can do, personality helps define how they choose to do it. Personality can be broken up into the following aspects:
It might seem like a lot at first, but it’s really just a series of fun choices that build your hero piece by piece. To keep things simple, we’ve broken the process into four easy steps so you can focus on the fun part: bringing your character to life.
Let’s Make A Character
To demonstrate how character creation works, we’ll walk through a sample character and highlight the key decisions behind each step. This overview focuses on the thought process rather than the numbers — the full mechanical breakdown is covered in the In-Depth Guide.
- A magic user who’s naturally gifted but a bit of a slacker
- Comes from a long bloodline of powerful spellcasters
- Relies more on talent than discipline
To round out this concept we’ll choose Wizard for our class and Tiefling for our race.
- Highest Ability: Intelligence (key for wizard spells)
- Racial Bonus: Charisma boost from being a Tiefling
- Result: Strong spellcasting and solid social skills
To nail down our skills we choose Arcana and Investigation as our proficient skills.
- A wizard’s staff
- Three cantrips (for example: Ray of Frost, Frostbite, Mage Hand)
- Six known 1st-level spells (such as Magic Missile, Mage Armor, Thunderwave, Sleep, Burning Hands, and Ice Knife)
Since wizards can’t wear armor effectively, our character sticks to traditional robes and relies on magic for protection.
- Name: Lucius
- Background: Noble, raised in a respected magical family
- Personality: Intelligent but lazy; prefers reading over physical training
- Conflict: Feels pressure to live up to his family’s powerful legacy
- Motivation: Wants to prove himself capable — even if he doesn’t always show it
Lucius the Tiefling Wizard is now fully formed and ready to set out on his first adventure.